NVIDIA Quadro RTX 6000

Graphics card - Quadro RTX 6000 - 24 GB GDDR6 - PCIe 3.0 x16 - 4 x DisplayPort, USB-C - Adapters Included
Out of stock
Manufacturer PNY
Part number VCQRTX6000-PB
  • £4,345.99 Excl VAT
  • £5,215.19 Incl VAT
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  • NVIDIA Quadro RTX 6000, powered by the NVIDIA Turing architecture and the NVIDIA RTX platform, brings the most significant advancement in computer graphics in over a decade to professional workflows. Designers and artists can now wield the power of hardware-accelerated ray tracing, deep learning, and advanced shading to dramatically boost productivity and create amazing content faster than ever before. RT Cores and Tensor Cores bring the power of real-time ray tracing and AI-enhanced workflows to millions of design and creative professionals. Combined with NVIDIA NVLink technology, RTX 6000 scales graphics memory and performance to drive the most demanding rendering, AI, and visual computing workloads. And the VirtualLink provides connectivity to next-generation, high-resolution VR HMDs to let you view your work in the most compelling virtual environments.

    Note: Adapters included.

    Revolutionary real-time ray tracing acceleration

    Incorporating hardware-based ray tracing engines, Turing is the industry's first graphics processor enabling real-time ray tracing. A single Quadro RTX 6000 board can render complex professional models with physically accurate shadows, reflections, and refractions to empower users with instant insight. Working in concert with applications leveraging APIs such as NVIDIA OptiX, Microsoft DXR and Vulkan ray tracing, systems based on Quadro RTX 6000 will power truly interactive design workflows to provide immediate feedback for unprecedented levels of productivity.

    RT Cores

    Dedicated hardware-based ray-tracing technology allows the GPU for the first time to real-time render film quality, photorealistic objects and environments with physically accurate shadows, reflections, and refractions. The real-time ray-tracing engine works with NVIDIA OptiX, Microsoft DXR, and Vulkan APIs to deliver a level of realism far beyond what is possible using traditional rendering techniques. RT cores accelerate the Bounding Volume Hierarchy (BVH) traversal and ray casting functions using low number of rays casted through a pixel.

    Enhanced Tensor Cores

    Purpose-built for deep learning matrix arithmetic at the heart of neural network training and inferencing functions, Turing GPUs include enhanced Tensor Cores that accelerate FP16 / FP32 matrix operations in addition to INT8 and two INT4 and INT1 (binary) precision modes. Independent floating-point and integer data paths allow more efficient execution of workloads using a mix of computation and addressing calculations.

    Mesh shading

    Provides a compute-based geometry pipeline to speed processing and culling for geometrically complex models and scenes to improve performance by up to 2x.

    Motion adaptive shading

    Offers more granular control over how GPU horsepower is distributed (i.e. more cycles applied on the detailed areas of a scene and fewer on the less detailed areas) to increase performance and at the same image quality, or produce similar image quality with a 50% reduction in the time required to generate shaded pixels.

    Variable rate shading (VRS)

    More control over pixel shading rate; efficient for effects like motion blur and foveated shading. This capability enables shading and geometry samples to process at different rates for more efficient execution.

    Multi-view rendering (MVR)

    Extension of Single Pass Stereo rendering multiple views in a single pass with unique view origin positions or view directions.